So the first update performed as expected. Clash dropped out of the number 1 spot for apple mobile games. A mild drop to number 2. But that is the kind of thing that gets people’s attention. Yes there is always a fair amount of noise about change of any kind. But the original update was clearly an over correction that somewhat wrecked the economy of the game. So there are two fixes in the system now that do what I was making noise about. They generate resources during attacks. Or more to the point they generate enough resources that attacking in farm mode is not a totally boneheaded thing to do.
That was what I was seeing after the initial update. The more you
attacked, the less resources there were in the game. People were
draining the game of purple and gold to pump up DE. So of course the 1
gem boost came in and everyone with a brain boosted the DE drills and
you saw the results of that. Most our big guys hopped to DCA and fought
hero down. Now that episode of our history is drawing to a close. But
it was clearly there in the DCA war vs punak where all our big guys had
one hero down. That war went about as badly as you would expect.
Anyway we are getting back to normal now that the gem boost is over.
The update gave you the treasury which is rock solid. Unlike the prior
CC rooftop storage, this is unbreakable. In my case I can cache 2.6
Million of resources there. Meaning for an 8 Mill upgrade I only need
5.4 million in the lootable storage. That is huge for the low defense
cities. Famous is a 10 playing without inferno’s. So this makes that
9.1 construct of ours much more viable. Lab does go down for a few
days, but I am pretty sure I can get all my upgrades done. In general
what I do is try to clean 9’s in war with golems when I am trying to
save up for a big purple upgrade. Much cheaper than Drag 5 atts. Right
now it is Pekka 5 that I am holding for. It will be a day or two more
but it is looking like I will get there.